RESUME

FOUNDER | Zero Mass Energy
Studio focused on VR product and platform development. Team of 5 developers. Hololens, Vive/Rift and Gear VR development in Unity 3D. Prior project work in mobile includes a chat app built on Unity designed to bring games into chat threads. Responsibilities include: team and project management, art direction, game design.
Projects:
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Behemoth (Vive, Rift, Gear VR)
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Teevly (Microsoft App for primetime TV watching)
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Jambo Chat (Mobile, chat app that brings games into chat threads)
Sept 2012 – current

HEAD OF PRODUCTION/ ART DIRECTOR | Bonanza Media
Responsible for managing production and art direction for social social casino games based on Dreamworks IP.
Projects:
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Home Bingo (ios/android)
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Shrek Slots Adventure
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Tribal Idol
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Madagascar Solitaire
July 2014 – June 2016

CREATIVE AND BUSINESS DIRECTOR | XPEC Entertainment
Supervised 5 internal development teams in Taiwan studio. Creative Direction and Visual Direction for mobile games. Additional duties included driving and finding business opportunities in North America.
Projects:
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Lost Children (ios)
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Days Gone (Console)
July 2013 - Aug 2015
GAME DEVELOPMENT CONSULTANT | Independent
Consulting for game design, production and art direction with companies on various mobile games and apps.
Projects/Clients:
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Google
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Kit Fox (Shattered Planet, iOS)
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Lightning Rod Games (Henchmen, iOS)
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Pixel Crucible (MacGuffin Quest, iOS)
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Double Stallion (Big Action Mega Fight, iOS)
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Imaginary Games (Afterland, iOS)
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Namazu Studios (Slingshot mobile)
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Big Boat Interactive (mobile)
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Sourcebits (mobile)
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Elephant Mouse (mobile)
April 2012 – Aug 2013

PRESIDENT | ART DIRECTOR | Globex Studios LA
Production and Art Direction for 140-person staff split between Beijing, Taiwan and US offices. Managed production sprints, PR, Marketing, P&L for LA office.
Projects:
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Secret Kingdoms Online (PC)
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Secret Kingdoms Mobile (mobile)
Jan 2010 – April 2012

EXECUTIVE ART DIRECTOR/PRODUCER | EA / Pandemic Studios
Supervised Art Direction and Product Management for 6 console teams. Oversaw greenlight and milestone review for projects. Supervised 6 art teams of over 90 artists.
Projects:
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The Lord of the Rings: Conquest PS3 (2009), Electronic Arts, Inc.
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The Saboteur (2009), Electronic Arts, Inc.
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Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
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Destroy All Humans! 2 (2006), THQ Inc.
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Full Spectrum Warrior: Ten Hammers (2006), THQ Inc.
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Destroy All Humans! (2005), THQ Inc.
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Mercenaries: Playground of Destruction (2005), LucasArts
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Star Wars: Battlefront II (2005), LucasArts
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Full Spectrum Warrior (2004), THQ Inc.
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Star Wars: Battlefront (2004), LucasArts
ART DIRECTOR
Art Direction for teams of up to 15 people forPC/console games. Responsible for art direction and environmental worldbuilding/level creation. Also Hands-on concept art, modeling, texturing, animation, worldbuilding, UI design and cinematics.
Projects:
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Star Wars: The Clone Wars (2002), LucasArts
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Battlezone II: Combat Commander (1999), Activision, Inc.