RESUME

FOUNDER | Zero Mass Energy

Studio focused on VR product and platform development. Team of 5 developers. Hololens, Vive/Rift and Gear VR development in Unity 3D. Prior project work in mobile includes a chat app built on Unity designed to bring games into chat threads. Responsibilities include: team and project management, art direction, game design.

Projects:

  • Behemoth (Vive, Rift, Gear VR)

  • Teevly (Microsoft App for primetime TV watching)

  • Jambo Chat (Mobile, chat app that brings games into chat threads)

 Sept 2012 – current 

HEAD OF PRODUCTION/ ART DIRECTOR | Bonanza Media

Responsible for managing production and art direction for social social casino games based on Dreamworks IP.

Projects:

  • Home Bingo (ios/android)

  • Shrek Slots Adventure

  • Tribal Idol

  • Madagascar Solitaire

 July 2014 – June 2016 

CREATIVE AND BUSINESS DIRECTOR | XPEC Entertainment

Supervised 5 internal development teams in Taiwan studio. Creative Direction and Visual Direction for mobile games. Additional duties included driving and finding business opportunities in North America.

Projects:

  • Lost Children (ios)

  • Days Gone (Console)

 July 2013 -  Aug 2015 

GAME DEVELOPMENT CONSULTANT | Independent

Consulting for game design, production and art direction with companies on various mobile games and apps.

Projects/Clients:

  • Google

  • Kit Fox (Shattered Planet, iOS)

  • Lightning Rod Games (Henchmen, iOS)

  • Pixel Crucible (MacGuffin Quest, iOS)

  • Double Stallion (Big Action Mega Fight, iOS)

  • Imaginary Games (Afterland, iOS)

  • Namazu Studios (Slingshot mobile)

  • Big Boat Interactive (mobile)

  • Sourcebits (mobile)

  • Elephant Mouse (mobile)

 April 2012 – Aug 2013 

PRESIDENT | ART DIRECTOR  | Globex Studios LA

Production and Art Direction for 140-person staff split between Beijing, Taiwan and US offices. Managed production sprints, PR, Marketing, P&L for LA office.

Projects:

  • Secret Kingdoms Online (PC)

  • Secret Kingdoms Mobile (mobile)

 Jan 2010 – April 2012 

EXECUTIVE ART DIRECTOR/PRODUCER | EA / Pandemic Studios

Supervised Art Direction and Product Management for 6 console teams. Oversaw greenlight and milestone review for projects. Supervised 6 art teams of over 90 artists.

Projects:

  • The Lord of the Rings: Conquest PS3 (2009), Electronic Arts, Inc.

  • The Saboteur (2009), Electronic Arts, Inc.

  • Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.

  • Destroy All Humans! 2 (2006), THQ Inc.

  • Full Spectrum Warrior: Ten Hammers (2006), THQ Inc.

  • Destroy All Humans! (2005), THQ Inc.

  • Mercenaries: Playground of Destruction (2005), LucasArts

  • Star Wars: Battlefront II (2005), LucasArts

  • Full Spectrum Warrior (2004), THQ Inc.

  • Star Wars: Battlefront (2004), LucasArts

 

ART DIRECTOR

Art Direction for teams of up to 15 people forPC/console games. Responsible for art direction and environmental worldbuilding/level creation. Also Hands-on concept art, modeling, texturing, animation, worldbuilding, UI design and cinematics.

Projects:

  • Star Wars: The Clone Wars (2002), LucasArts

  • Battlezone II: Combat Commander (1999), Activision, Inc.

 June 1998 – Nov 2009 
 June 1998 – Oct 2002 

LEAD ARTIST/LEAD ANIMATOR | Activision Studio

Lead member of a team of 5 artists. Responsible for driving the technical pipeline for game assets as well as all modeling, animation, world building, particle effects, UI, shell design and cinematics.

Projects:

  • Battlezone (PC)

  • Planetfall (PC)

 Jan 1996 – June 1998 

Star Wars images Courtesy Lucasarts

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